Paper
25 April 2017 Using virtual reality and game technology to assist command and control
Lorien H. Riead, James Straub, Joseph Mangino
Author Affiliations +
Abstract
Recent improvements in virtual reality hardware have brought this technology to the point where easily-obtained commercial equipment can conceivably provide an affordable and relatively unexplored alternative to the traditional monitor and keyboard view of the tactical space. In addition, commercially available game engines provide several advantages for tactical applications. Using these technologies, we have created a concept of a low-cost display that allows for real-time immersive planning and strategy, with suggestions for further exploration.
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Lorien H. Riead, James Straub, and Joseph Mangino "Using virtual reality and game technology to assist command and control", Proc. SPIE 10205, Open Architecture/Open Business Model Net-Centric Systems and Defense Transformation 2017, 1020508 (25 April 2017); https://doi.org/10.1117/12.2263206
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KEYWORDS
Virtual reality

Prototyping

Defense and security

Head-mounted displays

Telecommunications

Data modeling

Defense technologies

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