Paper
13 September 2019 Objects tracking in virtual reality applications using SteamVR tracking system: selected issues
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Proceedings Volume 11204, 14th Conference on Integrated Optics: Sensors, Sensing Structures, and Methods; 112040G (2019) https://doi.org/10.1117/12.2537294
Event: Fourteenth Integrated Optics-Sensors, Sensing Structures and Methods Conference, 2019, Szcyrk-Gliwice, Poland
Abstract
Currently, objects tracking issue in immersive Virtual Reality (VR) applications is important for various applications. It is related not only to determination of the position and orientation of the user himself but also as the tool that she/he exploits in the VR environment. Among numerous methods of objects tracking, the "Lighthouse" solution implemented in the SteamVR tracking system deserves special attention. One of the main reasons is the open concept of the SteamVR tracking system and the availability of simple analytical tools, which allows users to build their own tracker modules. For correct operation, these tools require accurate data both on the parameters of the sensors and the base stations of the system. This paper describes research on these parameters. The obtained results allow for a more accurate implementation of the simulations, which are the basis for the design process of Steam devices.
© (2019) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Marcin Maciejewski, Marek Piszczek, Mateusz Pomianek, and Norbert Pałka "Objects tracking in virtual reality applications using SteamVR tracking system: selected issues", Proc. SPIE 11204, 14th Conference on Integrated Optics: Sensors, Sensing Structures, and Methods, 112040G (13 September 2019); https://doi.org/10.1117/12.2537294
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KEYWORDS
Sensors

Virtual reality

Photodetectors

Signal detection

Head-mounted displays

Imaging systems

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