Paper
27 March 2024 Design and implementation of heuristic hybrid rendering
Jiang LiKai, Wang GuoZhong, Zhao HaiWu
Author Affiliations +
Proceedings Volume 13105, International Conference on Computer Graphics, Artificial Intelligence, and Data Processing (ICCAID 2023); 1310505 (2024) https://doi.org/10.1117/12.3026398
Event: 3rd International Conference on Computer Graphics, Artificial Intelligence, and Data Processing (ICCAID 2023), 2023, Qingdao, China
Abstract
Real-time rendering, crucial in computer graphics, is essential for interactive applications. Real-time realistic rendering poses a significant challenge, traditionally addressed through rasterization. Despite recent strides in graphics card capabilities, real-time ray tracing struggles due to limited samples per pixel, causing noise and aliasing. This paper introduces a heuristic hybrid real-time rendering method. It comprises five stages: deferred rendering stores data in a G-buffer; a heuristic method selects relevant objects for rendering based on cost and relevance criteria; ray tracing handles secondary effects like shadows and reflections; results are blended with rasterization using the G-buffer, and post-processing enhances the final output. This method optimally balances performance and quality, addressing challenges in achieving ideal real-time rendering results, even with advancements like NVIDIA's RTX series. The proposed approach is implemented in a self-developed engine with a novel architecture, showcasing its effectiveness in real-world scenarios.
(2024) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Jiang LiKai, Wang GuoZhong, and Zhao HaiWu "Design and implementation of heuristic hybrid rendering", Proc. SPIE 13105, International Conference on Computer Graphics, Artificial Intelligence, and Data Processing (ICCAID 2023), 1310505 (27 March 2024); https://doi.org/10.1117/12.3026398
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Ray tracing

Shadows

Light sources and illumination

Reflection

Refraction

Design

Visualization

Back to Top