Paper
2 May 2024 Sound media as steam-based sensoric and motor activities
Clemens Felix Setiawan, Mohammad Shobri
Author Affiliations +
Proceedings Volume 13164, International Workshop on Advanced Imaging Technology (IWAIT) 2024; 131641A (2024) https://doi.org/10.1117/12.3018589
Event: International Workshop on Advanced Imaging Technology (IWAIT) 2024, 2024, Langkawi, Malaysia
Abstract
Engaging children in activities involving sound media presents an intriguing approach to enhancing their motor and sensory development. As educational media continue to evolve, the integration of interactive elements is increasingly prevalent. This study delves into exploring the potential application of STEAM (Science, Technology, Engineering, Arts, and Mathematics) in children's learning. Through observations, the study scrutinizes the efficacy of utilizing electronic equipment, synthesizers, learning tools, and organic materials in fostering enjoyable educational experiences. The research reveals that an interactive audio-based learning model significantly appeals to children, rendering the learning process more enjoyable and comfortable. This is evidenced by prolonged engagement and increased interest in the subject matter. Consequently, the study suggests that sound-based mediums offer a unique avenue for cultivating distinct sensory and motor skills compared to traditional learning approaches.
(2024) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Clemens Felix Setiawan and Mohammad Shobri "Sound media as steam-based sensoric and motor activities", Proc. SPIE 13164, International Workshop on Advanced Imaging Technology (IWAIT) 2024, 131641A (2 May 2024); https://doi.org/10.1117/12.3018589
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Engineering

Mathematics

Design

Equipment

Integration

Environmental sensing

Information technology

Back to Top