Paper
3 January 2025 Application of human-computer interaction-based virtual reality technology in virtual museums
Ming Zhao, Ziheng Liu
Author Affiliations +
Proceedings Volume 13442, Fifth International Conference on Signal Processing and Computer Science (SPCS 2024); 134421R (2025) https://doi.org/10.1117/12.3054431
Event: Fifth International Conference on Signal Processing and Computer Science (SPCS 2024), 2024, Kaifeng, China
Abstract
Research on the application of VR technology in museums is a field full of potential and innovation. With the continuous development of science and technology, virtual reality (VR) technology has brought revolutionary changes to the way museums display as well. First of all, VR technology enables museums to break the limitations of time and space and bring the audience into the ancient historical scenes. Through high-precision modeling and rendering technology, the audience can feel the elegance of ancient civilization immersive, as if through time and space, and personally experience the customs of a certain era. Secondly, VR technology can also provide museums with richer display forms. The traditional museum display is often limited by physical exhibits and display space, while VR technology can present the exhibits in a more vivid, three-dimensional way in front of the audience. Through virtual reality technology, museums can digitize precious cultural relics and works of art, so that the audience can enjoy these treasures up close in the virtual environment, and even through interactive operations, in-depth understanding of the details and historical background of the exhibits. In short, VR technology can not only deepen the museum's display and interactive experience, making the exhibition form more colorful, but also attract more audiences into the science museum. In this way, VR technology can further enhance the social science popularization value of science museums and make them better serve the public.
(2025) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Ming Zhao and Ziheng Liu "Application of human-computer interaction-based virtual reality technology in virtual museums", Proc. SPIE 13442, Fifth International Conference on Signal Processing and Computer Science (SPCS 2024), 134421R (3 January 2025); https://doi.org/10.1117/12.3054431
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KEYWORDS
Virtual reality

Human computer interaction

Design

Internet

Image quality

Internet technology

Multimedia

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