Paper
13 June 1995 DIS IR simulation models for fidelity, signature texture, and atmosphere sensor effects
Maximo Lorenzo, Bob Deaso, Young Lu, Jae Cha, J. Russ Moulton Jr., David A. Slayton, Alex Kekesi
Author Affiliations +
Abstract
Distributed interactive simulation (DIS) or SIMNET has become the primary environment for force-on-force training, but realistic high-resolution IR effects for DIS have been lacking. Toward that end, the Night Vision and Electronic Sensors Directorate is currently developing an optimized synthetic infrared interactive simulation (OSIRIS) which incorporates real-time atmospheric and sensor effects into a high-resolution synthetic thermal scene for ground and air applications. OSIRIS is based on first-principles models designed to enhance the realism of IR simulations, and includes an MRT-based fidelity model, and IR background-signature texture model, and a dedicated real-time sensor simulator based on FLIR92 MTF and noise modeling.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Maximo Lorenzo, Bob Deaso, Young Lu, Jae Cha, J. Russ Moulton Jr., David A. Slayton, and Alex Kekesi "DIS IR simulation models for fidelity, signature texture, and atmosphere sensor effects", Proc. SPIE 2495, Distributed Interactive Simulation Systems Applications, (13 June 1995); https://doi.org/10.1117/12.211835
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Cited by 5 scholarly publications.
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KEYWORDS
Sensors

Computer simulations

Databases

Distributed interactive simulations

Atmospheric modeling

Atmospheric sensing

Modulation transfer functions

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