Paper
3 October 1995 3D geometrical shape modeling from an image sequence in an interactive context
Laurent Monchal, Pascal Aubry
Author Affiliations +
Abstract
We propose in this paper a method to reconstruct geometrical primitives of a scene in the context of an interactive modelling system. For this type of reconstruction we use various pieces of information given by the operator: the name of the primitive and its contours in the first image. We exploit these pieces of information to extract contours of the object in a sequence of image and generate a criterion. The minimization of the criterion leads to determine location and size of the primitive which can be a cylinder, polyhedron, circle... We even propose to improve the quality of the reconstruction of primitives reconstructed separately by adding pieces of information about the whole scene. We generate a global criterion whose minimization leads to better reconstructions of the primitives. We obtain good results on real images.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Laurent Monchal and Pascal Aubry "3D geometrical shape modeling from an image sequence in an interactive context", Proc. SPIE 2588, Intelligent Robots and Computer Vision XIV: Algorithms, Techniques, Active Vision, and Materials Handling, (3 October 1995); https://doi.org/10.1117/12.222685
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KEYWORDS
3D modeling

Image segmentation

3D image processing

Modeling

Cameras

Feature extraction

Systems modeling

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