Paper
27 February 1996 Irregular triangular mesh representation based on adaptive control point removal
Kangwook Chun, Byeungwoo Jeon, Jae Moon Jo
Author Affiliations +
Proceedings Volume 2727, Visual Communications and Image Processing '96; (1996) https://doi.org/10.1117/12.233299
Event: Visual Communications and Image Processing '96, 1996, Orlando, FL, United States
Abstract
Several new approaches are being investigated in conjunction with the low bit rate coding, such as MPEG-4, to overcome the limitation imposed by block-based image compression. One solution is to use 'warping' prediction (or spatial transformation) based on a set of control points where one of the most important issues is how to adequately place the control points not destroying salient features such as edges and corners. In this paper, we propose a new image representation scheme based on irregular triangular mesh structure in which, considering the salient features, a considerably reduced number of control points are adaptively selected out of initial uniformly distributed control points. A new criterion based on local representation error is defined to be used in successive control point removal exploiting global image features, thus providing better image representation. Computer simulation has shown that the proposed scheme gives significantly improved image representation performance compared with the conventional scheme based on regular meshes in both objective and subjective qualities.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kangwook Chun, Byeungwoo Jeon, and Jae Moon Jo "Irregular triangular mesh representation based on adaptive control point removal", Proc. SPIE 2727, Visual Communications and Image Processing '96, (27 February 1996); https://doi.org/10.1117/12.233299
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Cited by 2 scholarly publications.
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KEYWORDS
Adaptive control

Process control

Image quality

Motion estimation

Image compression

Computer simulations

Error control coding

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