Paper
30 April 1998 Low-cost real-time 3D PC distributed-interactive-simulation (DIS) application for C4I
David L. Gonthier, Harry Veron
Author Affiliations +
Proceedings Volume 3295, Stereoscopic Displays and Virtual Reality Systems V; (1998) https://doi.org/10.1117/12.307187
Event: Photonics West '98 Electronic Imaging, 1998, San Jose, CA, United States
Abstract
A 3D Distributed Interactive Simulation (DIS) application was developed and demonstrated in a PC environment. The application is capable of running in the stealth mode or as a player which includes battlefield simulations, such as ModSAF. PCs can be clustered together, but not necessarily collocated, to run a simulation or training exercise on their own. A 3D perspective view of the battlefield is displayed that includes terrain, trees, buildings and other objects supported by the DIS application. Screen update rates of 15 to 20 frames per second have been achieved with fully lit and textured scenes thus providing high quality and fast graphics. A complete PC system can be configured for under $2,500. The software runs under Windows95 and WindowsNT. It is written in C++ and uses a commercial API called RenderWare for 3D rendering. The software uses Microsoft Foundation classes and Microsoft DirectPlay for joystick input. The RenderWare libraries enhance the performance through optimization for MMX and the Pentium Pro processor. The RenderWare and the Righteous 3D graphics board from Orchid Technologies with an advertised rendering rate of up to 2 million texture mapped triangles per second. A low-cost PC DIS simulator that can partake in a real-time collaborative simulation with other platforms is thus achieved.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David L. Gonthier and Harry Veron "Low-cost real-time 3D PC distributed-interactive-simulation (DIS) application for C4I", Proc. SPIE 3295, Stereoscopic Displays and Virtual Reality Systems V, (30 April 1998); https://doi.org/10.1117/12.307187
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KEYWORDS
Visualization

Cameras

Distributed interactive simulations

OpenGL

Computer simulations

3D modeling

Buildings

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