Paper
12 August 1998 GROTTO visualization for decision support
Author Affiliations +
Abstract
In this paper we describe the GROTTO visualization projects being carried out at the Naval Research Laboratory. GROTTO is a CAVE-like system, that is, a surround-screen, surround- sound, immersive virtual reality device. We have explored the GROTTO visualization in a variety of scientific areas including oceanography, meteorology, chemistry, biochemistry, computational fluid dynamics and space sciences. Research has emphasized the applications of GROTTO visualization for military, land and sea-based command and control. Examples include the visualization of ocean current models for the simulation and stud of mine drifting and, inside our computational steering project, the effects of electro-magnetic radiation on missile defense satellites. We discuss plans to apply this technology to decision support applications involving the deployment of autonomous vehicles into contaminated battlefield environments, fire fighter control and hostage rescue operations.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Marco O. Lanzagorta, Eddy Kuo, and Jeffrey K. Uhlmann "GROTTO visualization for decision support", Proc. SPIE 3366, Robotic and Semi-Robotic Ground Vehicle Technology, (12 August 1998); https://doi.org/10.1117/12.317556
Lens.org Logo
CITATIONS
Cited by 3 scholarly publications.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Visualization

Virtual reality

Computing systems

Warfare

Scientific visualization

Tin

Analytical research

RELATED CONTENT

VR visualization of large fluid-flow data sets
Proceedings of SPIE (March 25 1999)
Visualizing large terrain in desktop environment
Proceedings of SPIE (March 25 1999)
RAGE visualization for Special Forces operations
Proceedings of SPIE (May 03 2000)
Site remediation in a virtual environment
Proceedings of SPIE (April 04 1994)
VR scientific visualization in an immersive room
Proceedings of SPIE (May 03 2000)

Back to Top