Paper
1 October 1998 Texture-mapped 3D face modeling method on network using Java
Hiroyuki Sato, Masaharu Shimanuki, Takao Akatsuka
Author Affiliations +
Abstract
Texture mapping is used frequently for the 3D object in virtual environment. However, it is not easy to realize such texture mapping on the web browser because execution of program loaded over the network is limited by the WWW security. We propose a simple and effective method that enables to map an image in the client file onto the 3D model loaded from web server. All operations can be done on the web browser. Calculation for texture mapping and for output 3D representation are executed in the client computer, so loading task of web server is decreased. To demonstrate the procedure, we use a 3D head model as the target of texture mapping. User can map his face picture to this model by himself and use the generated texture mapped 3D head model as his `avatar' in virtual space. This method is implemented by Java and JavaScript, and evaluated in the actual computer system from calculation time.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hiroyuki Sato, Masaharu Shimanuki, and Takao Akatsuka "Texture-mapped 3D face modeling method on network using Java", Proc. SPIE 3460, Applications of Digital Image Processing XXI, (1 October 1998); https://doi.org/10.1117/12.323216
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CITATIONS
Cited by 1 scholarly publication.
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KEYWORDS
3D modeling

Volume rendering

Java

Head

3D image processing

3D acquisition

Data modeling

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