Paper
23 September 1999 Robust universal texture-extraction technique for model-based coding
Manson Siu, Yuk-Hee Chan
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Abstract
The model-based coding technique has become one of the hottest object-based coding members recently. There are vast amount of research on feature extraction, motion tracking and model- synthesizing techniques, but little effort has been paid to texture extraction. In this paper, we present a robust texture extraction technique which can generate a single spherical texture map for a generic model in model-based video coding. The proposed technique is robust to the object's orientation in the view and can be efficiently implemented with parallel processing technique.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Manson Siu and Yuk-Hee Chan "Robust universal texture-extraction technique for model-based coding", Proc. SPIE 3811, Vision Geometry VIII, (23 September 1999); https://doi.org/10.1117/12.364109
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Volume rendering

Motion models

Composites

Model-based design

Head

Image segmentation

Spherical lenses

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