Paper
29 December 1999 Complexity of the MIP map algorithm for perspective texture warping
Jian-Jun Fang, Karthik Ramaswamy, Kathy Moseler, Sami Levi, Sethuraman Panchanathan
Author Affiliations +
Proceedings Volume 3970, Media Processors 2000; (1999) https://doi.org/10.1117/12.375235
Event: Electronic Imaging, 2000, San Jose, CA, United States
Abstract
The MPEG4-based visual presentation is a scene presentation, which is composed of multiple visual objects. The MPEG-4 standard allows viewers to interactively change their viewing positions relative to a scene. Therefore, an MPEG4- compliant graphical rendering device should be able to transform a decoded video object in 3D space according to viewer's viewing position. This type of texture transformation is known as perspective texture warping.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jian-Jun Fang, Karthik Ramaswamy, Kathy Moseler, Sami Levi, and Sethuraman Panchanathan "Complexity of the MIP map algorithm for perspective texture warping", Proc. SPIE 3970, Media Processors 2000, (29 December 1999); https://doi.org/10.1117/12.375235
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Cited by 1 scholarly publication.
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KEYWORDS
Volume rendering

Image resolution

3D image processing

RGB color model

Visualization

Protactinium

Video

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