Paper
8 June 2001 Luminance binocular disparity for 3D surface simulation
Damien Paille, Annie Monot, Patricia Dumont-Becle, Andras Kemeny
Author Affiliations +
Proceedings Volume 4299, Human Vision and Electronic Imaging VI; (2001) https://doi.org/10.1117/12.429536
Event: Photonics West 2001 - Electronic Imaging, 2001, San Jose, CA, United States
Abstract
Different stereoscopic effects, base don 100 percent binocular luminance contrast have been described previously: the 'sieve' effect, the 'binocular lustre' effect, the 'floating' effect and the rivaldepth' effect. By mean of a dichoptic set-up, we have measured the detection thresholds for these different effects in function of binocular luminance contrast. Psychometric data have ben recorded using a Yes-No paradigm, a spatial 2AFC paradigm and a temporal 2AFC paradigm. Our results show that even for small contrast all these stereoscopic effects are perceived. We have noticed an increase of the detection thresholds in the following order: 'sieve', 'binocular lustre', 'rivaldepth' and 'floating' effect. Two groups have been distinguished.
© (2001) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Damien Paille, Annie Monot, Patricia Dumont-Becle, and Andras Kemeny "Luminance binocular disparity for 3D surface simulation", Proc. SPIE 4299, Human Vision and Electronic Imaging VI, (8 June 2001); https://doi.org/10.1117/12.429536
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Cited by 5 scholarly publications.
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KEYWORDS
Sensors

Visualization

Stereo holograms

Eye

Visual system

Computer simulations

Particles

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