Paper
12 September 2003 Aliasing and scintillation reduction in real-time computer graphics
Author Affiliations +
Abstract
Aliasing is unavoidable in real-time computer image generation due to the sampling processes occurring within the graphics hardware. In particular, aliasing produces scintillation effects and significant radiometric inaccuracy when targets are rendered at long range. The zoom anti-aliasing techniques designed to alleviate the inherent aliasing problems are reviewed here. It is shown that since these rely on computational power rather than on optimal use of the extensive set of functions available within the graphics hardware they tend to be slower and more complex than necessary. A new technique based on use of the graphics hardware functions is described and compared to the earlier techniques. It is shown that the technique is faster and less complex while being similarly capable in reducing the level of aliasing.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Timothy G. Sills and Owen M. Williams "Aliasing and scintillation reduction in real-time computer graphics", Proc. SPIE 5092, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing VIII, (12 September 2003); https://doi.org/10.1117/12.484859
Lens.org Logo
CITATIONS
Cited by 1 scholarly publication.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Zoom lenses

Visualization

Computer simulations

OpenGL

Scintillation

Computer graphics

Image processing

Back to Top