Paper
2 February 2004 Hyperspectral scene simulation from the visible through the LWIR
Author Affiliations +
Abstract
Spectral Sciences, Inc., in collaboration with NASA and AFRL, are developing a high fidelity model for hyperspectral image (HSI) simulation. The simulation is based on a Direct Simulation Monte Carlo (DSMC) approach for modeling topographic effects. Synthetic “ground-truth” is specified as surface and atmospheric property inputs, and it is practical to consider wide variations of these properties. The model includes treatment of land and ocean surfaces, 3D terrain and bathymetry, 3D surface objects, and effects of finite clouds with surface shadowing. The computed HSI data cubes can serve as both a surrogate for and a supplement to field validation data for algorithm development efforts or for sensor design trade-studies. The initial version of the software package developed in collaboration with NASA treated the reflective spectral domain from the visible to the SWIR. In this paper, we review the reflective spectral domain model and present our approach for extending the HSI scene simulation package into the thermal infrared. The model is demonstrated with a variety of Visible and LWIR scene simulations.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Robert L. Sundberg, Alexander Berk, Steven Richtsmeier, Steven M. Adler-Golden, and Raymond Haren "Hyperspectral scene simulation from the visible through the LWIR", Proc. SPIE 5234, Sensors, Systems, and Next-Generation Satellites VII, (2 February 2004); https://doi.org/10.1117/12.507936
Lens.org Logo
CITATIONS
Cited by 1 scholarly publication.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Monte Carlo methods

Reflectivity

3D modeling

Atmospheric modeling

Photons

Clouds

Sensors

RELATED CONTENT

Full spectrum cloudy scene simulation
Proceedings of SPIE (May 12 2010)
Improved full spectrum cloudy scene simulation
Proceedings of SPIE (October 13 2008)
Full-spectrum scene simulation
Proceedings of SPIE (August 12 2004)
Fast Monte Carlo full spectrum scene simulation
Proceedings of SPIE (May 04 2006)
Full spectrum broken cloud scene simulation
Proceedings of SPIE (September 22 2009)

Back to Top