Paper
29 January 2007 The effects of resolution on users playing first person shooter games
Kajal Claypool, Mark Claypool
Author Affiliations +
Proceedings Volume 6504, Multimedia Computing and Networking 2007; 65040B (2007) https://doi.org/10.1117/12.705995
Event: Electronic Imaging 2007, 2007, San Jose, CA, United States
Abstract
Computer games are often played on devices with varying display resolutions. While higher resolutions generally provide more immersive game play they can yield reduced frame rates and/or increased costs, making choosing the optimal resolution important. Despite this importance, to the best of our knowledge, there has been no extensive study of the effects of resolution on users playing computer games. This paper presents results from extensive user studies measuring the impact of resolution on users playing First Person Shooter games. The studies focus on the effects of resolution in conjunction with low and high contrast virtual environments, full screen and windowed modes and identification of long-range objects. Analysis indicates resolution has little impact on performance over the range of conditions tested and only matters when the objects being identified are far away or small and are reduced to too few pixels to be distinguishable.
© (2007) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kajal Claypool and Mark Claypool "The effects of resolution on users playing first person shooter games", Proc. SPIE 6504, Multimedia Computing and Networking 2007, 65040B (29 January 2007); https://doi.org/10.1117/12.705995
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CITATIONS
Cited by 5 scholarly publications and 2 patents.
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KEYWORDS
Image resolution

Video

Visualization

Optical resolution

Computer science

Statistical analysis

Human-machine interfaces

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