Paper
10 September 2007 Comparative study on collaborative interaction in non-immersive and immersive systems
Qonita M. Shahab, Yong-Moo Kwon, Heedong Ko, Maria N. Mayangsari, Shoko Yamasaki, Hiroaki Nishino
Author Affiliations +
Proceedings Volume 6777, Multimedia Systems and Applications X; 67770U (2007) https://doi.org/10.1117/12.733654
Event: Optics East, 2007, Boston, MA, United States
Abstract
This research studies the Virtual Reality simulation for collaborative interaction so that different people from different places can interact with one object concurrently. Our focus is the real-time handling of inputs from multiple users, where object's behavior is determined by the combination of the multiple inputs. Issues addressed in this research are: 1) The effects of using haptics on a collaborative interaction, 2) The possibilities of collaboration between users from different environments. We conducted user tests on our system in several cases: 1) Comparison between non-haptics and haptics collaborative interaction over LAN, 2) Comparison between non-haptics and haptics collaborative interaction over Internet, and 3) Analysis of collaborative interaction between non-immersive and immersive display environments. The case studies are the interaction of users in two cases: collaborative authoring of a 3D model by two users, and collaborative haptic interaction by multiple users. In Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects. In Virtual Stretcher, multiple users can collaborate on moving a stretcher together while feeling each other's haptic motions.
© (2007) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Qonita M. Shahab, Yong-Moo Kwon, Heedong Ko, Maria N. Mayangsari, Shoko Yamasaki, and Hiroaki Nishino "Comparative study on collaborative interaction in non-immersive and immersive systems", Proc. SPIE 6777, Multimedia Systems and Applications X, 67770U (10 September 2007); https://doi.org/10.1117/12.733654
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KEYWORDS
Haptic technology

Physics

Virtual reality

Internet

Local area networks

Computer simulations

3D modeling

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