Paper
26 August 2009 Speed up of Fresnel transforms for digital holography using pre-computed chirp and GPU processing
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Abstract
We show how the reconstruction of digital holograms can be speeded up on ordinary computers by precomputing the chirp factor in the Fresnel transform for a given detector array size. The speedup in time is shown for various hologram sizes. We also run the same algorithm on a Nvidia GPU. The speedup and the error introduced due to quantizing to different levels is investigated. Additionally a variance based
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Nitesh Pandey, Damien P. Kelly, Thomas J. Naughton, and Bryan M. Hennelly "Speed up of Fresnel transforms for digital holography using pre-computed chirp and GPU processing", Proc. SPIE 7442, Optics and Photonics for Information Processing III, 744205 (26 August 2009); https://doi.org/10.1117/12.830587
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CITATIONS
Cited by 12 scholarly publications.
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KEYWORDS
Digital holography

Holograms

Quantization

3D image reconstruction

Reconstruction algorithms

Transform theory

Matrices

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