Presentation
27 April 2016 Cloud-based Monte Carlo modelling of BSSRDF for the rendering of human skin appearance (Conference Presentation)
Author Affiliations +
Abstract
We present a new Monte Carlo based approach for the modelling of Bidirectional Scattering-Surface Reflectance Distribution Function (BSSRDF) for accurate rendering of human skin appearance. The variations of both skin tissues structure and the major chromophores are taken into account correspondingly to the different ethnic and age groups. The computational solution utilizes HTML5, accelerated by the graphics processing units (GPUs), and therefore is convenient for the practical use at the most of modern computer-based devices and operating systems. The results of imitation of human skin reflectance spectra, corresponding skin colours and examples of 3D faces rendering are presented and compared with the results of phantom studies.
Conference Presentation
© (2016) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Alexander Doronin, Holly E. Rushmeier, Igor Meglinski, and Alexander V. Bykov "Cloud-based Monte Carlo modelling of BSSRDF for the rendering of human skin appearance (Conference Presentation)", Proc. SPIE 9719, Biophysics, Biology, and Biophotonics: the Crossroads, 97190F (27 April 2016); https://doi.org/10.1117/12.2214512
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KEYWORDS
Skin

Modeling

Monte Carlo methods

Reflectivity

Chromophores

Graphics processing units

Operating systems

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