Vergence–Accommodation Conflict Mitigation
Abstract
Three-dimensional display is a key feature and a perfect fit for immersive displays, especially for MR where the natural depth cues compete directly with the digital depth cues formed by the NTE display architecture. These two cues need to agree with each other in order to provide a comfortable visual experience no matter where the hologram is placed over the reality, and no matter where the user decides to focus his visual field.
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CITATIONS
Cited by 1 scholarly publication.
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KEYWORDS
Lenses

Digital holography

Visualization

Eye

Liquid crystals

Holography

Reflectivity

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