MEMS based handheld projection systems entered the consumer markets in 2009 and 2010. These low cost, compact
and handheld devices enable many and diverse possibilities for consumer and industrial applications. In this paper we
will discuss many of these applications and the performance requirements that will be needed to support them.
The different types of mobile visual communication modes and the types of displays needed in cellular handsets are explored. The well-known 2-way video conferencing is only one of the possible modes. Some modes are already supported on current handsets while others need the arrival of advanced network capabilities to be supported. Displays for devices that support these visual communication modes need to deliver the required visual experience. Over the last 20 years the display has grown in size while the rest of the handset has shrunk. However, the display is still not large enough - the processor performance and network capabilities continue to outstrip the display ability. This makes the display a bottleneck. This paper will explore potential solutions to a small large image on a small handset.
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