We have found a tendency to perceive the weight of an object as lighter by becoming an avatar with an appearance that looks stronger in the VR space. Though the correlation between impression of the avatar and the perceived weight illusion was clarified, the sense of self-ownership toward the avatar was needed to increase. In this study, we introduce a method of providing the information from the third-person perspective, which provides a bird's-eye view in games and videos, and investigate effects of the sense of self-ownership and the perceived weight illusion.
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