In Malay world, there is a spirit traditional ritual where they use it as healing practices or for normal life. Malay martial arts (silat) also is not exceptional where some branch of silat have spirit traditional ritual where they said can help them in combat. In this paper, we will not use any ritual, instead we will use some medicinal and environment change when they are performing. There will be 2 performers (fighter) selected, one of them have an experience in martial arts training and another performer does not have experience. Motion Capture (MOCAP) camera will help observe and analyze this move. 8 cameras have been placed in the MOCAP room 2 on each side of the wall facing toward the center of the room from every angle. This will help prevent the loss detection of a marker that been stamped on the limb of a performer. Passive marker has been used where it will reflect the infrared to the camera sensor. Infrared is generated by the source around the camera lens. A 60 kg punching bag was hung on the iron bar function as the target for the performer when throws a punch. Markers also have been stamped on the punching bag so we can detect the movement how far can it swing when hit by the performer. 2 performers will perform 2 moves each with the same position and posture. For every 2 moves, we have made the environment change without the performer notice about it. The first 2 punch with normal environment, second part we have played a positive music to change the performer's mood and third part we have put a medicine (cream/oil) on the skin of the performer. This medicine will make the skin feel a little bit hot. This process repeated to another performer with no experience. The position of this marker analyzed by the Cortex Motion Analysis software where from this data, we can estimate the kinetics and kinematics of the performer. It shows that the increase of kinetics for every part because of the change in the environment, and different result for the 2 performers.
Motion capture camera (MOCAP) has been widely used in many areas such as biomechanics, physiology, animation, arts, etc. This project is done by approaching physics mechanics and the extended of MOCAP application through sports. Most researchers will use a force plate, but this will only can measure the force of impact, but for us, we are keen to observe the kinematics of the movement. Martial arts is one of the sports that uses more than one part of the human body. For this project, martial art ‘Silat’ was chosen because of its wide practice in Malaysia. 2 performers have been selected, one of them has an experienced in ‘Silat’ practice and another one have no experience at all so that we can compare the energy and force generated by the performers. Every performer will generate a punching with same posture which in this project, two types of punching move were selected. Before the measuring start, a calibration has been done so the software knows the area covered by the camera and reduce the error when analyze by using the T stick that have been pasted with a marker. A punching bag with mass 60 kg was hung on an iron bar as a target. The use of this punching bag is to determine the impact force of a performer when they punch. This punching bag also will be stuck with the optical marker so we can observe the movement after impact. 8 cameras have been used and placed with 2 cameras at every side of the wall with different angle in a rectangular room 270 ft2 and the camera covered approximately 50 ft2. We covered only a small area so less noise will be detected and make the measurement more accurate. A Marker has been pasted on the limb of the entire hand that we want to observe and measure. A passive marker used in this project has a characteristic to reflect the infrared that being generated by the camera. The infrared will reflected to the camera sensor so the marker position can be detected and show in software. The used of many cameras is to increase the precision and improve the accuracy of the marker. Performer movement was recorded and analyzed using software Cortex motion analysis where velocity and acceleration of a performer movement can be measured. With classical mechanics approach we have estimated the power and force of impact and shows that an experienced performer produces more power and force of impact is higher than the inexperienced performer.
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