Just as the increasing awareness level of the stereoscopic cinema, so the perception of limitations while watching movies with 3D glasses has been emerged as well. It is not only that the additional glasses are uncomfortable and annoying; there are some tangible arguments for avoiding 3D glasses. These “stereoscopic deficits” are caused by the 3D glasses itself. In contrast to natural viewing with naked eyes, the artificial 3D viewing with 3D glasses introduces specific “unnatural” side effects. The most of the moviegoers has experienced unspecific discomfort in 3D cinema, which they may have associated with insufficient image quality. Obviously, quality problems with 3D glasses can be solved by technical improvement. But this simple answer can -and already has- mislead some decision makers to relax on the existing 3D glasses solution. It needs to be underlined, that there are inherent difficulties with the glasses, which can never be solved with modest advancement; as the 3D glasses initiate them. To overcome the limitations of stereoscopy in display applications, several technologies has been proposed to create a 3D impression without the need of 3D glasses, known as autostereoscopy. But even todays autostereoscopic displays cannot solve all viewing problems and still show limitations. A hyperview display could be a suitable candidate, if it would be possible to create an affordable device and generate the necessary content in an acceptable time frame. All autostereoscopic displays, based on the idea of lightfield, integral photography or super-multiview could be unified within the concept of hyperview. It is essential for functionality that every of these display technologies uses numerous of different perspective images to create the 3D impression. Such a calculation of a very high number of views will require much more computing time as for the formation of a simple stereoscopic image pair. The hyperview concept allows to describe the screen image of any 3D technology just with a simple equation. This formula can be utilized to create a specific hyperview matrix for a certain 3D display – independent of the technology used. A hyperview matrix may contain the references to loads of images and act as an instruction for a subsequent rendering process of particular pixels. Naturally, a single pixel will deliver an image with no resolution and does not provide any idea of the rendered scene. However, by implementing the method of pixel recycling, a 3D image can be perceived, even if all source images are different. It will be proven that several millions of perspectives can be rendered with the support of GPU rendering and benefit from the hyperview matrix. In result, a conventional autostereoscopic display, which is designed to represent only a few perspectives can be used to show a hyperview image by using a suitable hyperview matrix. It will be shown that a millions-of-views-hyperview-image can be presented on a conventional autostereoscopic display. For such an hyperview image it is required that all pixels of the displays are allocated by different source images. Controlled by the hyperview matrix, an adapted renderer can render a full hyperview image in real-time.
The number of perspective views limits the viewing zone of a passive, untracked autostereoscopic display. To enhance the freedom of movement in front of the 3D display, the number of views has to increase as well. An improvement of the viewing zone caused by the raising view numbers will result in lower resolution of each single perspective. A few companies have showed 3D displays with more than 8 or 9 views (including Sunny Ocean Studios 64 view display).
The number of effective orthoscopic stereo image pairs is a triangular number on the base of the perspective views n. Using a stereoscopic glass (with only 2 views), the triangular number nΔ is also 2. But in a 5 view display (i.e. techXpert 3D display), nΔ=10. In a theoretical case, each vertical line of a display, represented by a sub-pixel, could consist a single view. On a real display with 7.680 sub pixel columns, the resulting triangular number is more than 29 million.
The display system guides more than one view in the pupil of the observer’s eye. This superposition principle of views leads to a reduction of channel separation and an increase of cross talk.
It will be examined if a multitude of very low-resolution images with a high crosstalk could reproduce a satisfying 3D
image.
Since a couple of years, a renaissance of 3dimensional cinema can be observed. Even though the stereoscopy was quite
popular within the last 150 years, the 3d cinema has disappeared and re-established itself several times.
The first boom in the late 19th century stagnated and vanished after a few years of success, the same happened again in
50’s and 80’s of the 20th century.
With the commercial success of the 3d blockbuster "Avatar“ in 2009, at the latest, it is obvious that the 3d cinema is
having a comeback. How long will it last this time?
There are already some signs of a declining interest in 3d movies, as the discrepancy between expectations and the
results delivered becomes more evident.
From the former hypes it is known: After an initial phase of curiosity (high expectations and excessive fault tolerance), a
phase of frustration and saturation (critical analysis and subsequent disappointment) will follow. This phenomenon is
known as “Hype Cycle”
The everyday experienced evolution of technology has conditioned the consumers. The expectation “any technical
improvement will preserve all previous properties” cannot be fulfilled with present 3d technologies. This is an inherent
problem of stereoscopy and autostereoscopy: The presentation of an additional dimension caused concessions in relevant
characteristics (i.e. resolution, brightness, frequency, viewing area) or leads to undesirable physical side effects (i.e.
subjective discomfort, eye strain, spatial disorientation, feeling of nausea).
It will be verified that the 3d apparatus (3d glasses or 3d display) is also the source for these restrictions and a reason for
decreasing fascination. The limitations of present autostereoscopic technologies will be explained.
KEYWORDS: 3D displays, Multiplexing, 3D image processing, 3D volumetric displays, Matrices, Autostereoscopic displays, 3D modeling, Ocean optics, Data storage
An algorithm is presented to multiplex discrete disparity layers to a stack of screen images for different 3d display
technologies. This approach enabled the description of a 3d display by just setting few parameters.
After more than a century of intense 3d development there is a diversity of 3d displays. The representation of 3d
information in these devices can be very different.
Regardless of the diversity, all representation technologies can be described by a number of 2d images. The screen
images are specific combinations of the image sequence. The combination rule by using the universal 4dimensional
formula is adapted for a certain display type.
The formula parameters are illustrated by samples for the main groups of 3d displays: stereoscopic, autostereoscopic and
volumetric. With the same input image sequence, samples are calculated for diverse output systems. Also, some matrices
are presented to show the influence of various parameters. Furthermore it is demonstrated that the modification of some
parameters can change the 3d representation without any modification of the device or the input images. Such effects can
be used for the correction of the 3d impression in single 3d systems and multi display solutions (i.e. 3d walls).
Our company 4D-Vision develops technology based on the wave length selective filter array which allows to observe the stereo-images and animations in TFT or plasma displays of any size, from 3.9 to 50 inches and even more and at relatively low cost. The other advantage of our original technology is that the stereo-images may be viewed on our 3D displays by many users simultaneously and without having to use any additional viewing aids. In this paper we present in matrix form the different types of the stereo-image encoding which may be realized in our 3D display. In particular, we show that the colour stereo-image on our 3D display may be obtained also from the set of the 2D gray scaled images. We present also the results of the investigation of stability of the stereo-image with respect to the definite perturbations dependent on an angle between neighbour perspectives. The general relations, allowing to evaluate the distribution of the 2D images in one stereo-image are also presented. Some of them were already realized in our 3D display. At this time 4D-Vision manufactures 3D-displays using up to 40 channels for the stereo-image representation. We show, that the presented results may be also used in stereo projection devices, based on 4D-Vision technology.
4D-vision has developed a new patented technology for affordable autostereoscopic displays at almost every size. The basic concept of these screens is a wavelength-selective filter array which is mounted in front of a flat panel like TFT or plasma. Due to this filter, subpixels of an image are spread out into different directions, depending on their wavelength. The images based on the 4D-vision technology contain eight perspective of a scene. Parts of these views are provided to the observers, creating a plurality of correct stereo pairs in front of the screen. So multiple observers get very good images at the same time, and they even can move in front of the display without losing the 3D impression.
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