The state-of-the-art Virtual and Augmented Reality (VR/AR) hardware fails to deliver satisfying visual experience due to missing or conflicting focus cues. The absence of natural focal depth in digital 3D imagery causes the so-called vergence-accommodation conflict, focal rivalry, and possibly damage the eye-sight, especially during prolonged viewing of virtual objects within the arm’s reach. It remains one of the most challenging and market- blocking problems in the VR/AR arena today. This talk will introduce CREAL’s unique near-to-eye light-field projection system that provides high-resolution 3D imagery with fully natural focus cues. The system operates without eye-tracking or severe penalty on image quality, rendering load, power consumption, data bandwidth, form-factor, production cost, or complexity.
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